Alpha by distance
Copy scriptThis button pulls the latest version
from my GitHub repo!
Controls alpha value corresponding the distance from the current camera to the object.
Controls alpha value corresponding the distance from the current camera to the object.
Distance near clamp defines the maximum distance where Alpha will be 0.0
Distance far clamp defines the minimum distance where Alpha will be 100.0
Mode is switcher of function of transition from 0 to 100 between near clamp and far clamp. Linear is just plain function. Smooth works with besier handler.
Easy near power is besier smoothness of 0.0 value
Easy far power is besier smoothness of 100.0 value
Inverse obviously flips 100.0 and 0.0 values
This script is very useful in virtual scenes. When you have to fly through some object you get cutting of the object by camera clipping:
But with my script you will see smooth Alpha fading of the object before camera clipping reach them: